One capped server rewind snapshot per validated shot, with weapon-by-weapon policy control.
UTComp v20
Server-authoritative hitscan validation, mover-aware rewind, shield desync protection, and a modern competitive HUD for Unreal Tournament 2004.
Match Intelligence
Search completed matches across both servers, inspect scoreboards and weapon performance, replay kill timelines, and explore every fight through an interactive 3D movement and combat heatmap. Duels get a dedicated head-to-head breakdown with pickup-control analysis.
Combat systems online
Historical lift and base checks keep rewound pawns and movers on the same frame.
Bounded shield-up grace and a capped arc tolerance absorb high-ping desync.
Accuracy and damage comparisons, bright skins, hitsounds, warmup, voting, and a sharper scoreboard.
Customize your display name with color tools and keep your preferred presentation across matches.
Choose a country flag beside your nickname from the in-game UTComp menu and scoreboard.
Rocket, Flak, Bio, Link plasma, and Assault paths keep authoritative spawn timing while improving visible projectile feedback.
Server-generated reports with movement, frags, deaths, pickups, and timelines — distances reported in meters.
Authoritative Shock, Lightning, Shield Gun traces, and heatmap capture are enabled on the test servers.
What v20 changes under fire
One authoritative decision
Every validated hitscan shot is evaluated on the server against a single capped historical snapshot. Client-side hit claims never decide damage.
Pawn history and mover history are evaluated together, so lifts, platforms, and moving bases stay on the same frame as the rewound target.
Shock, Lightning, Sniper, Mini, Link, Assault, Classic Sniper, and SuperShock each have independent strict-netcode switches. Flak, Rocket, and Bio keep their own projectile policy.
Current test profile
- Servers
- 7777 · 7779
- Join password
- None
- Starting map
- DM-Rankin-NE2
- Gametype
- Duel
- Rewind cap
- 125 ms
- Shield arc
- +15° tolerance
- Combat traces
- Enabled
- Heatmaps
- Enabled
- Mode
- Test Features